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Table 3 Recall of the placement and timing of gambling advertising on media channels

From: Young people’s awareness of the timing and placement of gambling advertising on traditional and social media platforms: a study of 11–16-year-olds in Australia

 

Gender

Age

Total (n = 111)

Male (n = 66)

Female (n = 45)

11–12 (n = 55)

13–16 (n = 56)

Recall of the placement of gambling advertising, n (%)

 Television

58 (87.9)

43 (95.6)

50 (90.9)

51 (91.1)

101 (91.0)

 YouTube

25 (37.9)

15 (33.3)

17 (30.9)

23 (41.1)

40 (36.0)

 Instagram

10 (15.2)

4 (8.9)

4 (7.3)

10 (17.9)

14 (12.6)

 Website

8 (12.1)

2 (4.4)

4 (7.3)

6 (10.7)

10 (9.0)

 Snapchat

4 (6.1)

1 (2.2)

0^

5 (8.9) ^

5 (4.5)

 At game

3 (4.5)

2 (4.4)

2 (3.6)

3 (5.4)

5 (4.5)

 Facebook

3 (4.5)

1 (2.2)

1 (1.8)

3 (5.4)

4 (3.6)

 A team app

2 (3.0)

0

2 (3.6)

0

2 (1.8)

 Other

3 (4.5)

3 (6.7)

3 (5.5)

3 (5.4)

6 (5.4)

Time of day recalled seeing gambling advertising (in television programs), n (%)

 Morning

9 (13.6)*

1 (2.2)*

5 (9.1)

5 (8.9)

10 (9.0)

 Afternoon

15 (22.7)

11 (24.4)

16 (29.1)

10 (17.9)

26 (23.4)

 Early evening (before 8.30 pm)

42 (63.6)

33 (73.3)

36 (65.5)

39 (69.6)

75 (67.6)

 Evening (after 8.30 pm)

28 (42.4)

22 (48.9)

22 (40.0)

28 (50.0)

50 (45.0)

  1. n = Number of participants, % = Column percentages
  2. *Significance between genders at 0.05
  3. ^Significance between age groups at 0.05